blob: 8d6d99256abdd8238ab4e06b59b98e38af5ebf09 [file] [log] [blame]
#version 310 es
uint tint_int_dot(uvec4 a, uvec4 b) {
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3];
}
uint tint_dot4_u8_packed(uint a, uint b) {
uvec4 a_u8 = ((uvec4(a) >> uvec4(24u, 16u, 8u, 0u)) & uvec4(255u));
uvec4 b_u8 = ((uvec4(b) >> uvec4(24u, 16u, 8u, 0u)) & uvec4(255u));
return tint_int_dot(a_u8, b_u8);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uint inner;
} prevent_dce;
void dot4U8Packed_fbed7b() {
uint res = tint_dot4_u8_packed(1u, 1u);
prevent_dce.inner = res;
}
vec4 vertex_main() {
dot4U8Packed_fbed7b();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision highp float;
uint tint_int_dot(uvec4 a, uvec4 b) {
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3];
}
uint tint_dot4_u8_packed(uint a, uint b) {
uvec4 a_u8 = ((uvec4(a) >> uvec4(24u, 16u, 8u, 0u)) & uvec4(255u));
uvec4 b_u8 = ((uvec4(b) >> uvec4(24u, 16u, 8u, 0u)) & uvec4(255u));
return tint_int_dot(a_u8, b_u8);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uint inner;
} prevent_dce;
void dot4U8Packed_fbed7b() {
uint res = tint_dot4_u8_packed(1u, 1u);
prevent_dce.inner = res;
}
void fragment_main() {
dot4U8Packed_fbed7b();
}
void main() {
fragment_main();
return;
}
#version 310 es
uint tint_int_dot(uvec4 a, uvec4 b) {
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3];
}
uint tint_dot4_u8_packed(uint a, uint b) {
uvec4 a_u8 = ((uvec4(a) >> uvec4(24u, 16u, 8u, 0u)) & uvec4(255u));
uvec4 b_u8 = ((uvec4(b) >> uvec4(24u, 16u, 8u, 0u)) & uvec4(255u));
return tint_int_dot(a_u8, b_u8);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uint inner;
} prevent_dce;
void dot4U8Packed_fbed7b() {
uint res = tint_dot4_u8_packed(1u, 1u);
prevent_dce.inner = res;
}
void compute_main() {
dot4U8Packed_fbed7b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}