commit | 64fcf3909ac97155713542fea091e3498fef0596 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Wed Apr 22 00:55:43 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Apr 22 00:55:43 2020 +0000 |
tree | 0d2daa26c25b293293b418dcf18862e80a0b08f9 | |
parent | c133cab158aa65e8aa2c1a5ce505d82357c474a8 [diff] |
Allow one texture as write-only storage and sampled in one compute pass This patch enables one texture to be used as both write-only storage texture and sampled texture in one compute pass. Note that while we don't need to check the usage scope of a texture in the whole compute pass scope, we still need to verify one texture cannot be bound to multiple bindings that are used in one dispatch at the same time. This check will be added in the following patches. This patch also adds tests to ensure a texture can be used as the following binding types in one compute pass: - read-only storage + sampled - write-only storage + sampled - read-only storage + write-only storage BUG=dawn:267 TEST=dawn_unittests Change-Id: Ibff2b005a5269a0bfa254e0417de4920758add39 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20120 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.