Roll DirectX Shader Compiler from (ef4f44de20c7 to b6f7ff81e9cea7) 5 revisions Update GN build to understand the new dxcvalidator library. Make it another lib, so that global variables are stripped. bc91bc57c Reserve some RDAT/DXIL enum values used by the mesh node preview (#6818) 716e74100 [NFC] create static lib for validator. (#6811) aa048b81e Fix escape in Python string in lit.cfg (#6826) 9ef04817e Avoid OOB index when fixing constant array-initialization (#6825) b6f7ff81e Use llvm_assert/assert.h on all platforms, not just Windows (#6815) Change-Id: I3e0f05f931b31cfda67b739b9838f119e03fbaf9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/200248 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org> Auto-Submit: David Neto <dneto@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.