Revert "[dawn][webgpu.h] Use wgpu::StringView for strings in output structs."

This reverts commit 980e48de901e70a01ca96fcc30032492bfc1468f.

Reason for revert: breaks compilation of MLDrift in branded Chrome.

Original change's description:
> [dawn][webgpu.h] Use wgpu::StringView for strings in output structs.
>
> These are wgpu::AdapterInfo and wgpu::CompilationMessage.
>
>  - Adds a deprecation #define for a few code changes in Skia and
>    Chromium.
>  - Fixup the FreeMembers logic for StringView that 1) doesn't need a
>    FreeMembers method itself, 2) should have .data checked when deciding
>    whether to auto-free members in the C++ header.
>  - For convenience, add StringView support to webgpu_cpp_print.h
>  - During conversion of dawn::native, try to simplify the handling of
>    allocation and returning of output strings in Adapter and
>    CompilationMessages.
>  - Likewise for dawn::wire.
>  - Simplify GPUCompilationMessages in dawn.node to compute all members
>    in its constructor.
>  - Fixup various other files for compilation errors after the change.
>
> Bug: 42241188
> Change-Id: I6db839a6b8862b4a55c1ea9911ed3725b465c2f3
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/208534
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Kai Ninomiya <kainino@chromium.org>

TBR=cwallez@chromium.org,kainino@chromium.org,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com,lokokung@google.com

Change-Id: Ib0e16a9c9486b931f3e1dca7744635a394bf5aeb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: 42241188
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/210434
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
30 files changed
tree: 37f25b3fbfc09a9e3e4239e9daa6c12b41399e6d
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.