D3D12: Add render pass flag for read-only depth stencil attachment This patch adds missing D3D12 render pass flag for read-only depth stencil attachment. Without the flag the D3D12 debug layer will report `RENDER_PASS_LOCAL_DEPTH_STENCIL_ERROR`. Note that currently we only add these two flags with Windows SDK 26100 as they are not supported in previous Windows SDKs. Bug: chromium:381742470 Test: dawn_end2end_tests Change-Id: Id0d282e42017bf92917b0df299091ba311a9e55a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/217774 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.