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// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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#include "src/tint/lang/glsl/writer/raise/texture_polyfill.h"
#include <vector>
#include "gtest/gtest.h"
#include "src/tint/lang/core/fluent_types.h"
#include "src/tint/lang/core/ir/transform/helper_test.h"
#include "src/tint/lang/core/number.h"
#include "src/tint/lang/core/type/depth_multisampled_texture.h"
#include "src/tint/lang/core/type/depth_texture.h"
#include "src/tint/lang/core/type/multisampled_texture.h"
#include "src/tint/lang/core/type/sampled_texture.h"
#include "src/tint/lang/core/type/storage_texture.h"
using namespace tint::core::fluent_types; // NOLINT
using namespace tint::core::number_suffixes; // NOLINT
namespace tint::glsl::writer::raise {
namespace {
using GlslWriter_TexturePolyfillTest = core::ir::transform::TransformTest;
TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_1d) {
auto* var =
b.Var("v", handle,
ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k1d, ty.f32()),
core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.u32());
b.Append(func->Block(), [&] {
auto* result = b.Call<u32>(core::BuiltinFn::kTextureDimensions, b.Load(var));
b.Return(func, result);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_1d<f32>, read_write> = var @binding_point(0, 0)
}
%foo = func():u32 {
$B2: {
%3:texture_1d<f32> = load %v
%4:u32 = textureDimensions %3
ret %4
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_2d<f32>, read_write> = var
}
%foo = func():u32 {
$B2: {
%3:texture_2d<f32> = load %v
%4:vec2<i32> = glsl.textureSize %3, 0i
%5:vec2<u32> = bitcast %4
%6:u32 = swizzle %5, x
ret %6
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_2d_WithoutLod) {
auto* var =
b.Var("v", handle,
ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.f32()),
core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.vec2<u32>());
b.Append(func->Block(), [&] {
auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, b.Load(var));
b.Return(func, result);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_2d<f32>, read_write> = var @binding_point(0, 0)
}
%foo = func():vec2<u32> {
$B2: {
%3:texture_2d<f32> = load %v
%4:vec2<u32> = textureDimensions %3
ret %4
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_2d<f32>, read_write> = var
}
%foo = func():vec2<u32> {
$B2: {
%3:texture_2d<f32> = load %v
%4:vec2<i32> = glsl.textureSize %3, 0i
%5:vec2<u32> = bitcast %4
ret %5
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_2d_WithU32Lod) {
auto* var =
b.Var("v", handle,
ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.f32()),
core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.vec2<u32>());
b.Append(func->Block(), [&] {
auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, b.Load(var), 3_u);
b.Return(func, result);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_2d<f32>, read_write> = var @binding_point(0, 0)
}
%foo = func():vec2<u32> {
$B2: {
%3:texture_2d<f32> = load %v
%4:vec2<u32> = textureDimensions %3, 3u
ret %4
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_2d<f32>, read_write> = var
}
%foo = func():vec2<u32> {
$B2: {
%3:texture_2d<f32> = load %v
%4:i32 = bitcast 3u
%5:vec2<i32> = glsl.textureSize %3, %4
%6:vec2<u32> = bitcast %5
ret %6
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_2dArray) {
auto* type =
ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2dArray, ty.f32());
auto* var = b.Var("v", handle, type, core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, b.Load(var)));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_2d_array<f32>, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_2d_array<f32> = load %v
%4:vec2<u32> = textureDimensions %3
%x:vec2<u32> = let %4
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_2d_array<f32>, read_write> = var
}
%foo = @fragment func():void {
$B2: {
%3:texture_2d_array<f32> = load %v
%4:vec3<i32> = glsl.textureSize %3, 0i
%5:vec2<i32> = swizzle %4, xy
%6:vec2<u32> = bitcast %5
%x:vec2<u32> = let %6
ret
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_Storage2D) {
auto* type = ty.Get<core::type::StorageTexture>(
core::type::TextureDimension::k2d, core::TexelFormat::kRg32Float, core::Access::kRead,
core::type::StorageTexture::SubtypeFor(core::TexelFormat::kRg32Float, ty));
auto* var = b.Var("v", handle, type, core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, b.Load(var)));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_storage_2d<rg32float, read>, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_2d<rg32float, read> = load %v
%4:vec2<u32> = textureDimensions %3
%x:vec2<u32> = let %4
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_storage_2d<rg32float, read>, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_2d<rg32float, read> = load %v
%4:vec2<i32> = glsl.imageSize %3
%5:vec2<u32> = bitcast %4
%x:vec2<u32> = let %5
ret
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureDimensions_DepthMultisampled) {
auto* type = ty.Get<core::type::DepthMultisampledTexture>(core::type::TextureDimension::k2d);
auto* var = b.Var("v", handle, type, core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, b.Load(var)));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_depth_multisampled_2d, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_depth_multisampled_2d = load %v
%4:vec2<u32> = textureDimensions %3
%x:vec2<u32> = let %4
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_depth_multisampled_2d, read_write> = var
}
%foo = @fragment func():void {
$B2: {
%3:texture_depth_multisampled_2d = load %v
%4:vec2<i32> = glsl.textureSize %3
%5:vec2<u32> = bitcast %4
%x:vec2<u32> = let %5
ret
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_2DArray) {
auto* var =
b.Var("v", handle,
ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2dArray, ty.f32()),
core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_2d_array<f32>, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_2d_array<f32> = load %v
%4:u32 = textureNumLayers %3
%x:u32 = let %4
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_2d_array<f32>, read_write> = var
}
%foo = @fragment func():void {
$B2: {
%3:texture_2d_array<f32> = load %v
%4:vec3<i32> = glsl.textureSize %3, 0i
%5:i32 = swizzle %4, z
%6:u32 = bitcast %5
%x:u32 = let %6
ret
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_Depth2DArray) {
auto* var =
b.Var("v", handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray),
core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_depth_2d_array, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_depth_2d_array = load %v
%4:u32 = textureNumLayers %3
%x:u32 = let %4
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_depth_2d_array, read_write> = var
}
%foo = @fragment func():void {
$B2: {
%3:texture_depth_2d_array = load %v
%4:vec3<i32> = glsl.textureSize %3, 0i
%5:i32 = swizzle %4, z
%6:u32 = bitcast %5
%x:u32 = let %6
ret
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_CubeArray) {
auto* var = b.Var(
"v", handle,
ty.Get<core::type::SampledTexture>(core::type::TextureDimension::kCubeArray, ty.f32()),
core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_cube_array<f32>, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_cube_array<f32> = load %v
%4:u32 = textureNumLayers %3
%x:u32 = let %4
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_cube_array<f32>, read_write> = var
}
%foo = @fragment func():void {
$B2: {
%3:texture_cube_array<f32> = load %v
%4:vec3<i32> = glsl.textureSize %3, 0i
%5:i32 = swizzle %4, z
%6:u32 = bitcast %5
%x:u32 = let %6
ret
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_DepthCubeArray) {
auto* var = b.Var("v", handle,
ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCubeArray),
core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_depth_cube_array, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_depth_cube_array = load %v
%4:u32 = textureNumLayers %3
%x:u32 = let %4
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_depth_cube_array, read_write> = var
}
%foo = @fragment func():void {
$B2: {
%3:texture_depth_cube_array = load %v
%4:vec3<i32> = glsl.textureSize %3, 0i
%5:i32 = swizzle %4, z
%6:u32 = bitcast %5
%x:u32 = let %6
ret
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureNumLayers_Storage2DArray) {
auto* storage_ty = ty.Get<core::type::StorageTexture>(
core::type::TextureDimension::k2dArray, core::TexelFormat::kRg32Float, core::Access::kRead,
core::type::StorageTexture::SubtypeFor(core::TexelFormat::kRg32Float, ty));
auto* var = b.Var("v", handle, storage_ty, core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_storage_2d_array<rg32float, read>, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_2d_array<rg32float, read> = load %v
%4:u32 = textureNumLayers %3
%x:u32 = let %4
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_storage_2d_array<rg32float, read>, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_2d_array<rg32float, read> = load %v
%4:vec3<i32> = glsl.imageSize %3
%5:i32 = swizzle %4, z
%6:u32 = bitcast %5
%x:u32 = let %6
ret
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_1DF32) {
auto* type = ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k1d, ty.f32());
auto* var = b.Var("v", handle, type, core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Zero<i32>();
auto* level = b.Zero<u32>();
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, b.Load(var), coords, level));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_1d<f32>, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_1d<f32> = load %v
%4:vec4<f32> = textureLoad %3, 0i, 0u
%x:vec4<f32> = let %4
ret
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_2d<f32>, read_write> = var
}
%foo = @fragment func():void {
$B2: {
%3:vec2<i32> = construct 0i, 0i
%4:texture_2d<f32> = load %v
%5:vec2<i32> = convert %3
%6:i32 = convert 0u
%7:vec4<f32> = glsl.texelFetch %4, %5, %6
%x:vec4<f32> = let %7
ret
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_2DLevelI32) {
auto* type = ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.i32());
auto* var = b.Var("v", handle, type, core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Zero<vec2<i32>>();
auto* level = b.Zero<i32>();
b.Let("x", b.Call<vec4<i32>>(core::BuiltinFn::kTextureLoad, b.Load(var), coords, level));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_2d<i32>, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_2d<i32> = load %v
%4:vec4<i32> = textureLoad %3, vec2<i32>(0i), 0i
%x:vec4<i32> = let %4
ret
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_2d<i32>, read_write> = var
}
%foo = @fragment func():void {
$B2: {
%3:texture_2d<i32> = load %v
%4:vec2<i32> = convert vec2<i32>(0i)
%5:i32 = convert 0i
%6:vec4<i32> = glsl.texelFetch %3, %4, %5
%x:vec4<i32> = let %6
ret
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_3DLevelU32) {
auto* type = ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k3d, ty.f32());
auto* var = b.Var("v", handle, type, core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Zero<vec3<i32>>();
auto* level = b.Zero<u32>();
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, b.Load(var), coords, level));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_3d<f32>, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_3d<f32> = load %v
%4:vec4<f32> = textureLoad %3, vec3<i32>(0i), 0u
%x:vec4<f32> = let %4
ret
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_3d<f32>, read_write> = var
}
%foo = @fragment func():void {
$B2: {
%3:texture_3d<f32> = load %v
%4:vec3<i32> = convert vec3<i32>(0i)
%5:i32 = convert 0u
%6:vec4<f32> = glsl.texelFetch %3, %4, %5
%x:vec4<f32> = let %6
ret
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_Multisampled2DI32) {
auto* type =
ty.Get<core::type::MultisampledTexture>(core::type::TextureDimension::k2d, ty.i32());
auto* var = b.Var("v", handle, type, core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Zero<vec2<i32>>();
auto* sample_idx = b.Zero<u32>();
b.Let("x",
b.Call<vec4<i32>>(core::BuiltinFn::kTextureLoad, b.Load(var), coords, sample_idx));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_multisampled_2d<i32>, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_multisampled_2d<i32> = load %v
%4:vec4<i32> = textureLoad %3, vec2<i32>(0i), 0u
%x:vec4<i32> = let %4
ret
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_multisampled_2d<i32>, read_write> = var
}
%foo = @fragment func():void {
$B2: {
%3:texture_multisampled_2d<i32> = load %v
%4:vec2<i32> = convert vec2<i32>(0i)
%5:i32 = convert 0u
%6:vec4<i32> = glsl.texelFetch %3, %4, %5
%x:vec4<i32> = let %6
ret
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureLoad_Storage2D) {
auto* type = ty.Get<core::type::StorageTexture>(
core::type::TextureDimension::k2d, core::TexelFormat::kRg32Float, core::Access::kRead,
core::type::StorageTexture::SubtypeFor(core::TexelFormat::kRg32Float, ty));
auto* var = b.Var("v", handle, type, core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Zero<vec2<i32>>();
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, b.Load(var), coords));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<handle, texture_storage_2d<rg32float, read>, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_2d<rg32float, read> = load %v
%4:vec4<f32> = textureLoad %3, vec2<i32>(0i)
%x:vec4<f32> = let %4
ret
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<handle, texture_storage_2d<rg32float, read>, read_write> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_2d<rg32float, read> = load %v
%4:vec2<i32> = convert vec2<i32>(0i)
%5:vec4<f32> = glsl.imageLoad %3, %4
%x:vec4<f32> = let %5
ret
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureStore1D) {
auto* t = b.Var(ty.ptr(
handle, ty.Get<core::type::StorageTexture>(
core::type::TextureDimension::k1d, core::TexelFormat::kR32Float,
core::Access::kReadWrite,
core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty))));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Value(1_i);
auto* value = b.Composite(ty.vec4<f32>(), .5_f, 0_f, 0_f, 1_f);
b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, value);
b.Return(func);
});
auto* src = R"(
$B1: { # root
%1:ptr<handle, texture_storage_1d<r32float, read_write>, read> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_1d<r32float, read_write> = load %1
%4:void = textureStore %3, 1i, vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f)
ret
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%1:ptr<handle, texture_storage_2d<r32float, read_write>, read> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_2d<r32float, read_write> = load %1
%4:vec2<i32> = construct 1i, 0i
%5:void = glsl.imageStore %3, %4, vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f)
ret
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureStore3D) {
auto* t = b.Var(ty.ptr(
handle, ty.Get<core::type::StorageTexture>(
core::type::TextureDimension::k3d, core::TexelFormat::kR32Float,
core::Access::kReadWrite,
core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty))));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Composite(ty.vec3<i32>(), 1_i, 2_i, 3_i);
auto* value = b.Composite(ty.vec4<f32>(), .5_f, 0_f, 0_f, 1_f);
b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, value);
b.Return(func);
});
auto* src = R"(
$B1: { # root
%1:ptr<handle, texture_storage_3d<r32float, read_write>, read> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_3d<r32float, read_write> = load %1
%4:void = textureStore %3, vec3<i32>(1i, 2i, 3i), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f)
ret
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%1:ptr<handle, texture_storage_3d<r32float, read_write>, read> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_3d<r32float, read_write> = load %1
%4:void = glsl.imageStore %3, vec3<i32>(1i, 2i, 3i), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f)
ret
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, TextureStoreArray) {
auto* t = b.Var(ty.ptr(
handle, ty.Get<core::type::StorageTexture>(
core::type::TextureDimension::k2dArray, core::TexelFormat::kRgba32Float,
core::Access::kReadWrite,
core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty))));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Composite(ty.vec2<i32>(), 1_i, 2_i);
auto* value = b.Composite(ty.vec4<f32>(), .5_f, .4_f, .3_f, 1_f);
b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, 3_u, value);
b.Return(func);
});
auto* src = R"(
$B1: { # root
%1:ptr<handle, texture_storage_2d_array<rgba32float, read_write>, read> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_2d_array<rgba32float, read_write> = load %1
%4:void = textureStore %3, vec2<i32>(1i, 2i), 3u, vec4<f32>(0.5f, 0.40000000596046447754f, 0.30000001192092895508f, 1.0f)
ret
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%1:ptr<handle, texture_storage_2d_array<rgba32float, read_write>, read> = var @binding_point(0, 0)
}
%foo = @fragment func():void {
$B2: {
%3:texture_storage_2d_array<rgba32float, read_write> = load %1
%4:i32 = convert 3u
%5:vec3<i32> = construct vec2<i32>(1i, 2i), %4
%6:void = glsl.imageStore %3, %5, vec4<f32>(0.5f, 0.40000000596046447754f, 0.30000001192092895508f, 1.0f)
ret
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TexturePolyfillTest, CombineSamplers_GlobalTextureNoSampler) {
auto* t = b.Var(ty.ptr(
handle, ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.f32()),
read_write));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.Function("foo", ty.vec2<u32>());
b.Append(func->Block(), [&] {
auto* tex = b.Load(t);
auto* result = b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, tex);
b.Return(func, result);
});
auto* src = R"(
$B1: { # root
%1:ptr<handle, texture_2d<f32>, read_write> = var @binding_point(0, 0)
}
%foo = func():vec2<u32> {
$B2: {
%3:texture_2d<f32> = load %1
%4:vec2<u32> = textureDimensions %3
ret %4
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%my_tex:ptr<handle, texture_2d<f32>, read_write> = var
}
%foo = func():vec2<u32> {
$B2: {
%3:texture_2d<f32> = load %my_tex
%4:vec2<i32> = glsl.textureSize %3, 0i
%5:vec2<u32> = bitcast %4
ret %5
}
}
)";
capabilities = core::ir::Capabilities{core::ir::Capability::kAllowHandleVarsWithoutBindings};
TexturePolyfillConfig cfg;
cfg.placeholder_sampler_bind_point = {2, 2};
binding::CombinedTextureSamplerPair pair;
pair.texture = {0, 0};
pair.sampler = {2, 2};
cfg.sampler_texture_to_name[pair] = "my_tex";
Run(TexturePolyfill, cfg);
EXPECT_EQ(expect, str());
}
} // namespace
} // namespace tint::glsl::writer::raise