#version 310 es | |
struct Results { | |
float colorSamples[4]; | |
}; | |
layout(binding = 2, std430) | |
buffer tint_symbol_2_1_ssbo { | |
Results tint_symbol_1; | |
} v; | |
uniform highp sampler2DMS texture0; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
ivec2 v_1 = ivec2(ivec2(0)); | |
v.tint_symbol_1.colorSamples[0] = texelFetch(texture0, v_1, int(0))[0u]; | |
} |