blob: 19ee9de986ede86cb4476936555632946044d745 [file] [log] [blame]
#version 310 es
struct Results {
float colorSamples[4];
};
layout(binding = 2, std430)
buffer tint_symbol_2_1_ssbo {
Results tint_symbol_1;
} v;
uniform highp sampler2DMS texture0;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
ivec2 v_1 = ivec2(ivec2(0));
v.tint_symbol_1.colorSamples[0] = texelFetch(texture0, v_1, int(0))[0u];
}