blob: 31c4beed6201e8c9591bb305b75ddd5a2071310c [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
uniform highp sampler2DArrayShadow arg_0_arg_1;
float textureSampleCompare_90ae56() {
float res = texture(arg_0_arg_1, vec4(vec3(vec2(1.0f), float(1u)), 1.0f));
return res;
}
void fragment_main() {
prevent_dce.inner = textureSampleCompare_90ae56();
}
void main() {
fragment_main();
return;
}