| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/dawn/node/binding/GPUAdapter.h" |
| |
| #include <limits> |
| #include <memory> |
| #include <unordered_set> |
| #include <utility> |
| #include <vector> |
| |
| #include "src/dawn/node/binding/Converter.h" |
| #include "src/dawn/node/binding/Errors.h" |
| #include "src/dawn/node/binding/Flags.h" |
| #include "src/dawn/node/binding/GPUAdapterInfo.h" |
| #include "src/dawn/node/binding/GPUDevice.h" |
| #include "src/dawn/node/binding/GPUSupportedFeatures.h" |
| #include "src/dawn/node/binding/GPUSupportedLimits.h" |
| #include "src/dawn/node/binding/TogglesLoader.h" |
| |
| #define FOR_EACH_LIMIT(X) \ |
| X(maxTextureDimension1D) \ |
| X(maxTextureDimension2D) \ |
| X(maxTextureDimension3D) \ |
| X(maxTextureArrayLayers) \ |
| X(maxBindGroups) \ |
| X(maxBindGroupsPlusVertexBuffers) \ |
| X(maxBindingsPerBindGroup) \ |
| X(maxDynamicUniformBuffersPerPipelineLayout) \ |
| X(maxDynamicStorageBuffersPerPipelineLayout) \ |
| X(maxSampledTexturesPerShaderStage) \ |
| X(maxSamplersPerShaderStage) \ |
| X(maxStorageBuffersPerShaderStage) \ |
| X(maxStorageTexturesPerShaderStage) \ |
| X(maxUniformBuffersPerShaderStage) \ |
| X(maxUniformBufferBindingSize) \ |
| X(maxStorageBufferBindingSize) \ |
| X(minUniformBufferOffsetAlignment) \ |
| X(minStorageBufferOffsetAlignment) \ |
| X(maxVertexBuffers) \ |
| X(maxBufferSize) \ |
| X(maxVertexAttributes) \ |
| X(maxVertexBufferArrayStride) \ |
| X(maxInterStageShaderComponents) \ |
| X(maxInterStageShaderVariables) \ |
| X(maxColorAttachments) \ |
| X(maxColorAttachmentBytesPerSample) \ |
| X(maxComputeWorkgroupStorageSize) \ |
| X(maxComputeInvocationsPerWorkgroup) \ |
| X(maxComputeWorkgroupSizeX) \ |
| X(maxComputeWorkgroupSizeY) \ |
| X(maxComputeWorkgroupSizeZ) \ |
| X(maxComputeWorkgroupsPerDimension) |
| |
| namespace wgpu::binding { |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // wgpu::bindings::GPUAdapter |
| // TODO(crbug.com/dawn/1133): This is a stub implementation. Properly implement. |
| //////////////////////////////////////////////////////////////////////////////// |
| GPUAdapter::GPUAdapter(dawn::native::Adapter a, const Flags& flags) : adapter_(a), flags_(flags) {} |
| |
| // TODO(dawn:1133): Avoid the extra copy by making the generator make a virtual method with const |
| // std::string& |
| interop::Interface<interop::GPUSupportedFeatures> GPUAdapter::getFeatures(Napi::Env env) { |
| wgpu::Adapter adapter(adapter_.Get()); |
| size_t count = adapter.EnumerateFeatures(nullptr); |
| std::vector<wgpu::FeatureName> features(count); |
| adapter.EnumerateFeatures(&features[0]); |
| return interop::GPUSupportedFeatures::Create<GPUSupportedFeatures>(env, env, |
| std::move(features)); |
| } |
| |
| interop::Interface<interop::GPUSupportedLimits> GPUAdapter::getLimits(Napi::Env env) { |
| WGPUSupportedLimits limits{}; |
| if (!adapter_.GetLimits(&limits)) { |
| Napi::Error::New(env, "failed to get adapter limits").ThrowAsJavaScriptException(); |
| } |
| |
| wgpu::SupportedLimits wgpuLimits{}; |
| |
| #define COPY_LIMIT(LIMIT) wgpuLimits.limits.LIMIT = limits.limits.LIMIT; |
| FOR_EACH_LIMIT(COPY_LIMIT) |
| #undef COPY_LIMIT |
| |
| return interop::GPUSupportedLimits::Create<GPUSupportedLimits>(env, wgpuLimits); |
| } |
| |
| bool GPUAdapter::getIsFallbackAdapter(Napi::Env) { |
| WGPUAdapterProperties adapterProperties = {}; |
| adapter_.GetProperties(&adapterProperties); |
| return adapterProperties.adapterType == WGPUAdapterType_CPU; |
| } |
| |
| bool GPUAdapter::getIsCompatibilityMode(Napi::Env) { |
| WGPUAdapterProperties adapterProperties = {}; |
| adapter_.GetProperties(&adapterProperties); |
| return adapterProperties.compatibilityMode; |
| } |
| |
| interop::Promise<interop::Interface<interop::GPUDevice>> GPUAdapter::requestDevice( |
| Napi::Env env, |
| interop::GPUDeviceDescriptor descriptor) { |
| wgpu::DeviceDescriptor desc{}; // TODO(crbug.com/dawn/1133): Fill in. |
| |
| Converter conv(env); |
| std::vector<wgpu::FeatureName> requiredFeatures; |
| for (auto required : descriptor.requiredFeatures) { |
| wgpu::FeatureName feature = wgpu::FeatureName::Undefined; |
| |
| // requiredFeatures is a "sequence<GPUFeatureName>" so a Javascript exception should be |
| // thrown if one of the strings isn't one of the known features. |
| if (!conv(feature, required)) { |
| return {env, interop::kUnusedPromise}; |
| } |
| |
| requiredFeatures.emplace_back(feature); |
| } |
| if (!conv(desc.label, descriptor.label)) { |
| return {env, interop::kUnusedPromise}; |
| } |
| |
| interop::Promise<interop::Interface<interop::GPUDevice>> promise(env, PROMISE_INFO); |
| |
| wgpu::RequiredLimits limits; |
| #define COPY_LIMIT(LIMIT) \ |
| if (descriptor.requiredLimits.count(#LIMIT)) { \ |
| using DawnLimitType = decltype(WGPULimits::LIMIT); \ |
| DawnLimitType* dawnLimit = &limits.limits.LIMIT; \ |
| uint64_t jsLimit = descriptor.requiredLimits[#LIMIT]; \ |
| if (jsLimit > std::numeric_limits<DawnLimitType>::max() - 1) { \ |
| promise.Reject( \ |
| binding::Errors::OperationError(env, "Limit \"" #LIMIT "\" out of range.")); \ |
| return promise; \ |
| } \ |
| *dawnLimit = jsLimit; \ |
| descriptor.requiredLimits.erase(#LIMIT); \ |
| } |
| FOR_EACH_LIMIT(COPY_LIMIT) |
| #undef COPY_LIMIT |
| |
| for (auto [key, _] : descriptor.requiredLimits) { |
| promise.Reject(binding::Errors::OperationError(env, "Unknown limit \"" + key + "\"")); |
| return promise; |
| } |
| |
| desc.requiredFeatureCount = requiredFeatures.size(); |
| desc.requiredFeatures = requiredFeatures.data(); |
| desc.requiredLimits = &limits; |
| |
| // Propagate enabled/disabled dawn features |
| TogglesLoader togglesLoader(flags_); |
| DawnTogglesDescriptor deviceTogglesDesc = togglesLoader.GetDescriptor(); |
| desc.nextInChain = &deviceTogglesDesc; |
| |
| auto wgpu_device = adapter_.CreateDevice(&desc); |
| if (wgpu_device == nullptr) { |
| promise.Reject(binding::Errors::OperationError(env, "failed to create device")); |
| return promise; |
| } |
| |
| auto gpu_device = std::make_unique<GPUDevice>(env, desc, wgpu_device); |
| if (!valid_) { |
| gpu_device->ForceLoss(interop::GPUDeviceLostReason::kUnknown, |
| "Device was marked as lost due to a stale adapter."); |
| } |
| valid_ = false; |
| |
| promise.Resolve(interop::GPUDevice::Bind(env, std::move(gpu_device))); |
| return promise; |
| } |
| |
| interop::Promise<interop::Interface<interop::GPUAdapterInfo>> GPUAdapter::requestAdapterInfo( |
| Napi::Env env) { |
| interop::Promise<interop::Interface<interop::GPUAdapterInfo>> promise(env, PROMISE_INFO); |
| |
| WGPUAdapterProperties adapterProperties = {}; |
| adapter_.GetProperties(&adapterProperties); |
| |
| promise.Resolve(interop::GPUAdapterInfo::Create<GPUAdapterInfo>(env, adapterProperties)); |
| return promise; |
| } |
| |
| } // namespace wgpu::binding |