| #version 310 es |
| |
| struct Inner { |
| int scalar_i32; |
| float scalar_f32; |
| }; |
| |
| struct S { |
| float scalar_f32; |
| int scalar_i32; |
| uint scalar_u32; |
| uint pad; |
| vec2 vec2_f32; |
| ivec2 vec2_i32; |
| uvec2 vec2_u32; |
| uint pad_1; |
| uint pad_2; |
| vec3 vec3_f32; |
| uint pad_3; |
| ivec3 vec3_i32; |
| uint pad_4; |
| uvec3 vec3_u32; |
| uint pad_5; |
| vec4 vec4_f32; |
| ivec4 vec4_i32; |
| uvec4 vec4_u32; |
| mat2 mat2x2_f32; |
| mat2x3 mat2x3_f32; |
| mat2x4 mat2x4_f32; |
| mat3x2 mat3x2_f32; |
| uint pad_6; |
| uint pad_7; |
| mat3 mat3x3_f32; |
| mat3x4 mat3x4_f32; |
| mat4x2 mat4x2_f32; |
| mat4x3 mat4x3_f32; |
| mat4 mat4x4_f32; |
| vec3 arr2_vec3_f32[2]; |
| Inner struct_inner; |
| Inner array_struct_inner[4]; |
| uint pad_8; |
| uint pad_9; |
| }; |
| |
| layout(binding = 0, std430) buffer sb_block_ssbo { |
| S inner; |
| } sb; |
| |
| void tint_symbol() { |
| float scalar_f32 = sb.inner.scalar_f32; |
| int scalar_i32 = sb.inner.scalar_i32; |
| uint scalar_u32 = sb.inner.scalar_u32; |
| vec2 vec2_f32 = sb.inner.vec2_f32; |
| ivec2 vec2_i32 = sb.inner.vec2_i32; |
| uvec2 vec2_u32 = sb.inner.vec2_u32; |
| vec3 vec3_f32 = sb.inner.vec3_f32; |
| ivec3 vec3_i32 = sb.inner.vec3_i32; |
| uvec3 vec3_u32 = sb.inner.vec3_u32; |
| vec4 vec4_f32 = sb.inner.vec4_f32; |
| ivec4 vec4_i32 = sb.inner.vec4_i32; |
| uvec4 vec4_u32 = sb.inner.vec4_u32; |
| mat2 mat2x2_f32 = sb.inner.mat2x2_f32; |
| mat2x3 mat2x3_f32 = sb.inner.mat2x3_f32; |
| mat2x4 mat2x4_f32 = sb.inner.mat2x4_f32; |
| mat3x2 mat3x2_f32 = sb.inner.mat3x2_f32; |
| mat3 mat3x3_f32 = sb.inner.mat3x3_f32; |
| mat3x4 mat3x4_f32 = sb.inner.mat3x4_f32; |
| mat4x2 mat4x2_f32 = sb.inner.mat4x2_f32; |
| mat4x3 mat4x3_f32 = sb.inner.mat4x3_f32; |
| mat4 mat4x4_f32 = sb.inner.mat4x4_f32; |
| vec3 arr2_vec3_f32[2] = sb.inner.arr2_vec3_f32; |
| Inner struct_inner = sb.inner.struct_inner; |
| Inner array_struct_inner[4] = sb.inner.array_struct_inner; |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| tint_symbol(); |
| return; |
| } |