Enable ReadWrite storage texture usage on D3D12, Metal and Vulkan This patch adds the support of ReadWrite storage texture usage on D3D12, Metal and Vulkan. Bug: dawn:1972 Test: dawn_end2end_tests Change-Id: I4c2ac4daaeec33e5d3ea67e85ad0ee5f97a8063d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/147420 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.