commit | 6beebd6f9c3ccaaead791d4ccb9d6e64da79fd92 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Fri Aug 18 02:15:30 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Aug 18 02:15:30 2023 +0000 |
tree | fa96ccb63c4053e0f4bb8766356e54bdb976eb6b | |
parent | abe3fd699088440b0e4a6c32ca5b221d836fe653 [diff] |
Enable ReadWrite storage texture usage on D3D12, Metal and Vulkan This patch adds the support of ReadWrite storage texture usage on D3D12, Metal and Vulkan. Bug: dawn:1972 Test: dawn_end2end_tests Change-Id: I4c2ac4daaeec33e5d3ea67e85ad0ee5f97a8063d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/147420 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.