D3D12: Implement `GetAllocatorMemoryInfo()` This patch implements the memory allocation tracking on D3D12 backend just like what memory tracking is done on Vulkan backend. Bug: 407730048 Change-Id: I94130379c1e547a746e8c057f5cfac9ee077f208 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/308395 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.