blob: de6a83305f8f68014f49152bb8a71d3233853a0c [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
layout(binding = 0, r32ui) uniform highp uimage1D arg_0;
uvec4 textureLoad_83d6e3() {
uvec4 res = imageLoad(arg_0, int(1));
return res;
}
void main() {
v.tint_symbol = textureLoad_83d6e3();
}
error: Error parsing GLSL shader:
ERROR: 0:9: 'uimage1D' : Reserved word.
WARNING: 0:9: 'layout' : useless application of layout qualifier
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
uvec4 tint_symbol;
} v;
layout(binding = 0, r32ui) uniform highp uimage1D arg_0;
uvec4 textureLoad_83d6e3() {
uvec4 res = imageLoad(arg_0, int(1));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = textureLoad_83d6e3();
}
error: Error parsing GLSL shader:
ERROR: 0:7: 'uimage1D' : Reserved word.
WARNING: 0:7: 'layout' : useless application of layout qualifier
ERROR: 0:7: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1