| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| ivec4 tint_symbol; |
| } v; |
| layout(binding = 0, r32i) uniform highp iimage1D arg_0; |
| ivec4 textureLoad_c80691() { |
| ivec4 res = imageLoad(arg_0, int(1u)); |
| return res; |
| } |
| void main() { |
| v.tint_symbol = textureLoad_c80691(); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:9: 'iimage1D' : Reserved word. |
| WARNING: 0:9: 'layout' : useless application of layout qualifier |
| ERROR: 0:9: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| ivec4 tint_symbol; |
| } v; |
| layout(binding = 0, r32i) uniform highp iimage1D arg_0; |
| ivec4 textureLoad_c80691() { |
| ivec4 res = imageLoad(arg_0, int(1u)); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.tint_symbol = textureLoad_c80691(); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:7: 'iimage1D' : Reserved word. |
| WARNING: 0:7: 'layout' : useless application of layout qualifier |
| ERROR: 0:7: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |