blob: c886fdc8c291e95ed4fef1a912aaa5b0f12ff5b6 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<i32>;
@group(1) @binding(0) var arg_0 : texture_storage_3d<rgba32sint, read_write>;
fn textureLoad_d7996a() -> vec4<i32> {
var res : vec4<i32> = textureLoad(arg_0, vec3<i32>(1i));
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_d7996a();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_d7996a();
}