blob: 10117498ac238082d0cbaed5a708ac1548cf5382 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
ivec4 firstTrailingBit_86551b() {
ivec4 arg_0 = ivec4(1);
uvec4 v_1 = uvec4(arg_0);
uvec4 v_2 = mix(uvec4(0u), uvec4(16u), equal((v_1 & uvec4(65535u)), uvec4(0u)));
uvec4 v_3 = mix(uvec4(0u), uvec4(8u), equal(((v_1 >> v_2) & uvec4(255u)), uvec4(0u)));
uvec4 v_4 = mix(uvec4(0u), uvec4(4u), equal((((v_1 >> v_2) >> v_3) & uvec4(15u)), uvec4(0u)));
uvec4 v_5 = mix(uvec4(0u), uvec4(2u), equal(((((v_1 >> v_2) >> v_3) >> v_4) & uvec4(3u)), uvec4(0u)));
uvec4 v_6 = (v_2 | (v_3 | (v_4 | (v_5 | mix(uvec4(0u), uvec4(1u), equal((((((v_1 >> v_2) >> v_3) >> v_4) >> v_5) & uvec4(1u)), uvec4(0u)))))));
ivec4 res = ivec4(mix(v_6, uvec4(4294967295u), equal(((((v_1 >> v_2) >> v_3) >> v_4) >> v_5), uvec4(0u))));
return res;
}
void main() {
v.tint_symbol = firstTrailingBit_86551b();
}
#version 310 es
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
ivec4 tint_symbol;
} v;
ivec4 firstTrailingBit_86551b() {
ivec4 arg_0 = ivec4(1);
uvec4 v_1 = uvec4(arg_0);
uvec4 v_2 = mix(uvec4(0u), uvec4(16u), equal((v_1 & uvec4(65535u)), uvec4(0u)));
uvec4 v_3 = mix(uvec4(0u), uvec4(8u), equal(((v_1 >> v_2) & uvec4(255u)), uvec4(0u)));
uvec4 v_4 = mix(uvec4(0u), uvec4(4u), equal((((v_1 >> v_2) >> v_3) & uvec4(15u)), uvec4(0u)));
uvec4 v_5 = mix(uvec4(0u), uvec4(2u), equal(((((v_1 >> v_2) >> v_3) >> v_4) & uvec4(3u)), uvec4(0u)));
uvec4 v_6 = (v_2 | (v_3 | (v_4 | (v_5 | mix(uvec4(0u), uvec4(1u), equal((((((v_1 >> v_2) >> v_3) >> v_4) >> v_5) & uvec4(1u)), uvec4(0u)))))));
ivec4 res = ivec4(mix(v_6, uvec4(4294967295u), equal(((((v_1 >> v_2) >> v_3) >> v_4) >> v_5), uvec4(0u))));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.tint_symbol = firstTrailingBit_86551b();
}
#version 310 es
struct VertexOutput {
vec4 pos;
ivec4 prevent_dce;
};
layout(location = 0) flat out ivec4 vertex_main_loc0_Output;
ivec4 firstTrailingBit_86551b() {
ivec4 arg_0 = ivec4(1);
uvec4 v = uvec4(arg_0);
uvec4 v_1 = mix(uvec4(0u), uvec4(16u), equal((v & uvec4(65535u)), uvec4(0u)));
uvec4 v_2 = mix(uvec4(0u), uvec4(8u), equal(((v >> v_1) & uvec4(255u)), uvec4(0u)));
uvec4 v_3 = mix(uvec4(0u), uvec4(4u), equal((((v >> v_1) >> v_2) & uvec4(15u)), uvec4(0u)));
uvec4 v_4 = mix(uvec4(0u), uvec4(2u), equal(((((v >> v_1) >> v_2) >> v_3) & uvec4(3u)), uvec4(0u)));
uvec4 v_5 = (v_1 | (v_2 | (v_3 | (v_4 | mix(uvec4(0u), uvec4(1u), equal((((((v >> v_1) >> v_2) >> v_3) >> v_4) & uvec4(1u)), uvec4(0u)))))));
ivec4 res = ivec4(mix(v_5, uvec4(4294967295u), equal(((((v >> v_1) >> v_2) >> v_3) >> v_4), uvec4(0u))));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), ivec4(0));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = firstTrailingBit_86551b();
return tint_symbol;
}
void main() {
VertexOutput v_6 = vertex_main_inner();
gl_Position = v_6.pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
vertex_main_loc0_Output = v_6.prevent_dce;
gl_PointSize = 1.0f;
}