blob: e3f5b65015affae4990494bf5fedb35a92c422ce [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
uint3 tint_first_trailing_bit(uint3 v) {
uint3 x = uint3(v);
uint3 const b16 = select(uint3(16u), uint3(0u), bool3((x & uint3(65535u))));
x = (x >> b16);
uint3 const b8 = select(uint3(8u), uint3(0u), bool3((x & uint3(255u))));
x = (x >> b8);
uint3 const b4 = select(uint3(4u), uint3(0u), bool3((x & uint3(15u))));
x = (x >> b4);
uint3 const b2 = select(uint3(2u), uint3(0u), bool3((x & uint3(3u))));
x = (x >> b2);
uint3 const b1 = select(uint3(1u), uint3(0u), bool3((x & uint3(1u))));
uint3 const is_zero = select(uint3(0u), uint3(4294967295u), (x == uint3(0u)));
return uint3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
uint3 firstTrailingBit_cb51ce() {
uint3 arg_0 = uint3(1u);
uint3 res = tint_first_trailing_bit(arg_0);
return res;
}
fragment void fragment_main(device packed_uint3* tint_symbol_1 [[buffer(0)]]) {
*(tint_symbol_1) = packed_uint3(firstTrailingBit_cb51ce());
return;
}
kernel void compute_main(device packed_uint3* tint_symbol_2 [[buffer(0)]]) {
*(tint_symbol_2) = packed_uint3(firstTrailingBit_cb51ce());
return;
}
struct VertexOutput {
float4 pos;
uint3 prevent_dce;
};
struct tint_symbol {
uint3 prevent_dce [[user(locn0)]] [[flat]];
float4 pos [[position]];
};
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = firstTrailingBit_cb51ce();
return out;
}
vertex tint_symbol vertex_main() {
VertexOutput const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.pos = inner_result.pos;
wrapper_result.prevent_dce = inner_result.prevent_dce;
return wrapper_result;
}