blob: c0a38494a196b07651bae1183697b96e16785a24 [file] [log] [blame]
#version 460
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
uniform highp samplerCubeArray arg_0_arg_1;
vec4 textureSample_4dd1bf() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
vec4 res = texture(arg_0_arg_1, vec4(arg_2, float(arg_3)));
return res;
}
void fragment_main() {
prevent_dce.inner = textureSample_4dd1bf();
}
void main() {
fragment_main();
return;
}