blob: ff86d5bb264543522d4467768079bf578d4c3c37 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float textureSampleCompare_1912e5(depthcube_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float3 arg_2 = float3(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
float res = tint_symbol.sample_compare(tint_symbol_1, arg_2, arg_3, arg_4);
return res;
}
fragment void fragment_main(device float* tint_symbol_2 [[buffer(0)]], depthcube_array<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]]) {
*(tint_symbol_2) = textureSampleCompare_1912e5(tint_symbol_3, tint_symbol_4);
return;
}