blob: 2dbab2a9491714e6dbfc7b8a96052ef96f12ed7e [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
uniform highp sampler2DArrayShadow arg_0_arg_1;
float textureSampleCompare_7b5025() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
float arg_4 = 1.0f;
float res = textureOffset(arg_0_arg_1, vec4(vec3(arg_2, float(arg_3)), arg_4), ivec2(1));
return res;
}
void fragment_main() {
prevent_dce.inner = textureSampleCompare_7b5025();
}
void main() {
fragment_main();
return;
}
error: Error parsing GLSL shader:
ERROR: 0:15: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
ERROR: 0:15: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1