| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray arg_0; |
| void textureStore_0148bd() { |
| uvec2 arg_1 = uvec2(1u); |
| int arg_2 = 1; |
| ivec4 arg_3 = ivec4(1); |
| uvec2 v = arg_1; |
| ivec4 v_1 = arg_3; |
| imageStore(arg_0, uvec3(v, uint(arg_2)), v_1); |
| } |
| void main() { |
| textureStore_0148bd(); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:12: 'imageStore' : no matching overloaded function found |
| ERROR: 0:12: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray arg_0; |
| void textureStore_0148bd() { |
| uvec2 arg_1 = uvec2(1u); |
| int arg_2 = 1; |
| ivec4 arg_3 = ivec4(1); |
| uvec2 v = arg_1; |
| ivec4 v_1 = arg_3; |
| imageStore(arg_0, uvec3(v, uint(arg_2)), v_1); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| textureStore_0148bd(); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:10: 'imageStore' : no matching overloaded function found |
| ERROR: 0:10: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |