| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, rgba8_snorm) uniform highp writeonly image1D arg_0; |
| void textureStore_2ed2a3() { |
| int arg_1 = 1; |
| vec4 arg_2 = vec4(1.0f); |
| imageStore(arg_0, arg_1, arg_2); |
| } |
| void main() { |
| textureStore_2ed2a3(); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:5: 'image1D' : Reserved word. |
| WARNING: 0:5: 'layout' : useless application of layout qualifier |
| ERROR: 0:5: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| layout(binding = 0, rgba8_snorm) uniform highp writeonly image1D arg_0; |
| void textureStore_2ed2a3() { |
| int arg_1 = 1; |
| vec4 arg_2 = vec4(1.0f); |
| imageStore(arg_0, arg_1, arg_2); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| textureStore_2ed2a3(); |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:3: 'image1D' : Reserved word. |
| WARNING: 0:3: 'layout' : useless application of layout qualifier |
| ERROR: 0:3: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |