blob: 0cfb06fe0c5ef3de7ad4fd85b56142a7679f6168 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, r32i) uniform highp writeonly iimage1D arg_0;
void textureStore_6b80d2() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
imageStore(arg_0, arg_1, arg_2);
}
void main() {
textureStore_6b80d2();
}
error: Error parsing GLSL shader:
ERROR: 0:5: 'iimage1D' : Reserved word.
WARNING: 0:5: 'layout' : useless application of layout qualifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
layout(binding = 0, r32i) uniform highp writeonly iimage1D arg_0;
void textureStore_6b80d2() {
int arg_1 = 1;
ivec4 arg_2 = ivec4(1);
imageStore(arg_0, arg_1, arg_2);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
textureStore_6b80d2();
}
error: Error parsing GLSL shader:
ERROR: 0:3: 'iimage1D' : Reserved word.
WARNING: 0:3: 'layout' : useless application of layout qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1