#version 310 es | |
layout(binding = 0, std430) | |
buffer tint_symbol_1_1_ssbo { | |
float tint_symbol; | |
} v; | |
shared float arg_0; | |
float workgroupUniformLoad_7a857c() { | |
barrier(); | |
float v_1 = arg_0; | |
barrier(); | |
float res = v_1; | |
return res; | |
} | |
void compute_main_inner(uint tint_local_index) { | |
if ((tint_local_index == 0u)) { | |
arg_0 = 0.0f; | |
} | |
barrier(); | |
v.tint_symbol = workgroupUniformLoad_7a857c(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
compute_main_inner(gl_LocalInvocationIndex); | |
} |