| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| |
| |
| struct Inner { |
| float scalar_f32; |
| int scalar_i32; |
| uint scalar_u32; |
| float16_t scalar_f16; |
| vec2 vec2_f32; |
| ivec2 vec2_i32; |
| uvec2 vec2_u32; |
| f16vec2 vec2_f16; |
| uint tint_pad; |
| vec3 vec3_f32; |
| uint tint_pad_1; |
| ivec3 vec3_i32; |
| uint tint_pad_2; |
| uvec3 vec3_u32; |
| uint tint_pad_3; |
| f16vec3 vec3_f16; |
| uint tint_pad_4; |
| uint tint_pad_5; |
| vec4 vec4_f32; |
| ivec4 vec4_i32; |
| uvec4 vec4_u32; |
| f16vec4 vec4_f16; |
| mat2 mat2x2_f32; |
| uint tint_pad_6; |
| uint tint_pad_7; |
| mat2x3 mat2x3_f32; |
| mat2x4 mat2x4_f32; |
| mat3x2 mat3x2_f32; |
| uint tint_pad_8; |
| uint tint_pad_9; |
| mat3 mat3x3_f32; |
| mat3x4 mat3x4_f32; |
| mat4x2 mat4x2_f32; |
| mat4x3 mat4x3_f32; |
| mat4 mat4x4_f32; |
| f16mat2 mat2x2_f16; |
| f16mat2x3 mat2x3_f16; |
| f16mat2x4 mat2x4_f16; |
| f16mat3x2 mat3x2_f16; |
| uint tint_pad_10; |
| f16mat3 mat3x3_f16; |
| f16mat3x4 mat3x4_f16; |
| f16mat4x2 mat4x2_f16; |
| f16mat4x3 mat4x3_f16; |
| f16mat4 mat4x4_f16; |
| uint tint_pad_11; |
| uint tint_pad_12; |
| vec3 arr2_vec3_f32[2]; |
| f16mat4x2 arr2_mat4x2_f16[2]; |
| }; |
| |
| layout(binding = 0, std430) |
| buffer S_1_ssbo { |
| Inner arr[]; |
| } sb; |
| layout(binding = 1, std430) |
| buffer s_block_1_ssbo { |
| int inner; |
| } v; |
| int tint_f32_to_i32(float value) { |
| return mix(2147483647, mix((-2147483647 - 1), int(value), (value >= -2147483648.0f)), (value <= 2147483520.0f)); |
| } |
| int tint_f16_to_i32(float16_t value) { |
| return mix(2147483647, mix((-2147483647 - 1), int(value), (value >= -65504.0hf)), (value <= 65504.0hf)); |
| } |
| void tint_symbol_inner(uint idx) { |
| float scalar_f32 = sb.arr[idx].scalar_f32; |
| int scalar_i32 = sb.arr[idx].scalar_i32; |
| uint scalar_u32 = sb.arr[idx].scalar_u32; |
| float16_t scalar_f16 = sb.arr[idx].scalar_f16; |
| vec2 vec2_f32 = sb.arr[idx].vec2_f32; |
| ivec2 vec2_i32 = sb.arr[idx].vec2_i32; |
| uvec2 vec2_u32 = sb.arr[idx].vec2_u32; |
| f16vec2 vec2_f16 = sb.arr[idx].vec2_f16; |
| vec3 vec3_f32 = sb.arr[idx].vec3_f32; |
| ivec3 vec3_i32 = sb.arr[idx].vec3_i32; |
| uvec3 vec3_u32 = sb.arr[idx].vec3_u32; |
| f16vec3 vec3_f16 = sb.arr[idx].vec3_f16; |
| vec4 vec4_f32 = sb.arr[idx].vec4_f32; |
| ivec4 vec4_i32 = sb.arr[idx].vec4_i32; |
| uvec4 vec4_u32 = sb.arr[idx].vec4_u32; |
| f16vec4 vec4_f16 = sb.arr[idx].vec4_f16; |
| mat2 mat2x2_f32 = sb.arr[idx].mat2x2_f32; |
| mat2x3 mat2x3_f32 = sb.arr[idx].mat2x3_f32; |
| mat2x4 mat2x4_f32 = sb.arr[idx].mat2x4_f32; |
| mat3x2 mat3x2_f32 = sb.arr[idx].mat3x2_f32; |
| mat3 mat3x3_f32 = sb.arr[idx].mat3x3_f32; |
| mat3x4 mat3x4_f32 = sb.arr[idx].mat3x4_f32; |
| mat4x2 mat4x2_f32 = sb.arr[idx].mat4x2_f32; |
| mat4x3 mat4x3_f32 = sb.arr[idx].mat4x3_f32; |
| mat4 mat4x4_f32 = sb.arr[idx].mat4x4_f32; |
| f16mat2 mat2x2_f16 = sb.arr[idx].mat2x2_f16; |
| f16mat2x3 mat2x3_f16 = sb.arr[idx].mat2x3_f16; |
| f16mat2x4 mat2x4_f16 = sb.arr[idx].mat2x4_f16; |
| f16mat3x2 mat3x2_f16 = sb.arr[idx].mat3x2_f16; |
| f16mat3 mat3x3_f16 = sb.arr[idx].mat3x3_f16; |
| f16mat3x4 mat3x4_f16 = sb.arr[idx].mat3x4_f16; |
| f16mat4x2 mat4x2_f16 = sb.arr[idx].mat4x2_f16; |
| f16mat4x3 mat4x3_f16 = sb.arr[idx].mat4x3_f16; |
| f16mat4 mat4x4_f16 = sb.arr[idx].mat4x4_f16; |
| vec3 arr2_vec3_f32[2] = sb.arr[idx].arr2_vec3_f32; |
| f16mat4x2 arr2_mat4x2_f16[2] = sb.arr[idx].arr2_mat4x2_f16; |
| int v_1 = (tint_f32_to_i32(scalar_f32) + scalar_i32); |
| int v_2 = (v_1 + int(scalar_u32)); |
| int v_3 = (v_2 + tint_f16_to_i32(scalar_f16)); |
| int v_4 = ((v_3 + tint_f32_to_i32(vec2_f32[0u])) + vec2_i32[0u]); |
| int v_5 = (v_4 + int(vec2_u32[0u])); |
| int v_6 = (v_5 + tint_f16_to_i32(vec2_f16[0u])); |
| int v_7 = ((v_6 + tint_f32_to_i32(vec3_f32[1u])) + vec3_i32[1u]); |
| int v_8 = (v_7 + int(vec3_u32[1u])); |
| int v_9 = (v_8 + tint_f16_to_i32(vec3_f16[1u])); |
| int v_10 = ((v_9 + tint_f32_to_i32(vec4_f32[2u])) + vec4_i32[2u]); |
| int v_11 = (v_10 + int(vec4_u32[2u])); |
| int v_12 = (v_11 + tint_f16_to_i32(vec4_f16[2u])); |
| int v_13 = (v_12 + tint_f32_to_i32(mat2x2_f32[0][0u])); |
| int v_14 = (v_13 + tint_f32_to_i32(mat2x3_f32[0][0u])); |
| int v_15 = (v_14 + tint_f32_to_i32(mat2x4_f32[0][0u])); |
| int v_16 = (v_15 + tint_f32_to_i32(mat3x2_f32[0][0u])); |
| int v_17 = (v_16 + tint_f32_to_i32(mat3x3_f32[0][0u])); |
| int v_18 = (v_17 + tint_f32_to_i32(mat3x4_f32[0][0u])); |
| int v_19 = (v_18 + tint_f32_to_i32(mat4x2_f32[0][0u])); |
| int v_20 = (v_19 + tint_f32_to_i32(mat4x3_f32[0][0u])); |
| int v_21 = (v_20 + tint_f32_to_i32(mat4x4_f32[0][0u])); |
| int v_22 = (v_21 + tint_f16_to_i32(mat2x2_f16[0][0u])); |
| int v_23 = (v_22 + tint_f16_to_i32(mat2x3_f16[0][0u])); |
| int v_24 = (v_23 + tint_f16_to_i32(mat2x4_f16[0][0u])); |
| int v_25 = (v_24 + tint_f16_to_i32(mat3x2_f16[0][0u])); |
| int v_26 = (v_25 + tint_f16_to_i32(mat3x3_f16[0][0u])); |
| int v_27 = (v_26 + tint_f16_to_i32(mat3x4_f16[0][0u])); |
| int v_28 = (v_27 + tint_f16_to_i32(mat4x2_f16[0][0u])); |
| int v_29 = (v_28 + tint_f16_to_i32(mat4x3_f16[0][0u])); |
| int v_30 = (v_29 + tint_f16_to_i32(mat4x4_f16[0][0u])); |
| int v_31 = (v_30 + tint_f16_to_i32(arr2_mat4x2_f16[0][0][0u])); |
| v.inner = (v_31 + tint_f32_to_i32(arr2_vec3_f32[0][0u])); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| tint_symbol_inner(gl_LocalInvocationIndex); |
| } |