[glsl] Propagate names to block struct wrappers

Dawn adds prefixes to buffer names to ensure that names do not clash
between vertex and fragment shaders used in the same pipeline.

We also need to use a consistent name for the inner struct member so
that GLSL can match them between stages properly.

Bug: 42251044
Change-Id: Ie50c403f9fa8464dde1b98333d9bbe79855986f6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/210274
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: James Price <jrprice@google.com>
8990 files changed
tree: e04a85c6301a0a28f36391f28e79ef953f72405f
  1. .github/
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  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
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  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
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  30. CPPLINT.cfg
  31. DEPS
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  35. go_presubmit_support.py
  36. LICENSE
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  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.