blob: 65796ecf3f4804c28b2915e17e7d0a4baea5a7f2 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
ivec2 inner;
} v;
ivec2 insertBits_fe6ba6() {
ivec2 arg_0 = ivec2(1);
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
uint arg_3 = 1u;
ivec2 v_1 = arg_0;
ivec2 v_2 = arg_1;
uint v_3 = arg_3;
uint v_4 = min(arg_2, 32u);
uint v_5 = min(v_3, (32u - v_4));
int v_6 = int(v_4);
ivec2 res = bitfieldInsert(v_1, v_2, v_6, int(v_5));
return res;
}
void main() {
v.inner = insertBits_fe6ba6();
}
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
ivec2 inner;
} v;
ivec2 insertBits_fe6ba6() {
ivec2 arg_0 = ivec2(1);
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
uint arg_3 = 1u;
ivec2 v_1 = arg_0;
ivec2 v_2 = arg_1;
uint v_3 = arg_3;
uint v_4 = min(arg_2, 32u);
uint v_5 = min(v_3, (32u - v_4));
int v_6 = int(v_4);
ivec2 res = bitfieldInsert(v_1, v_2, v_6, int(v_5));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = insertBits_fe6ba6();
}
#version 310 es
struct VertexOutput {
vec4 pos;
ivec2 prevent_dce;
};
layout(location = 0) flat out ivec2 vertex_main_loc0_Output;
ivec2 insertBits_fe6ba6() {
ivec2 arg_0 = ivec2(1);
ivec2 arg_1 = ivec2(1);
uint arg_2 = 1u;
uint arg_3 = 1u;
ivec2 v = arg_0;
ivec2 v_1 = arg_1;
uint v_2 = arg_3;
uint v_3 = min(arg_2, 32u);
uint v_4 = min(v_2, (32u - v_3));
int v_5 = int(v_3);
ivec2 res = bitfieldInsert(v, v_1, v_5, int(v_4));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), ivec2(0));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = insertBits_fe6ba6();
return tint_symbol;
}
void main() {
VertexOutput v_6 = vertex_main_inner();
gl_Position = v_6.pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
vertex_main_loc0_Output = v_6.prevent_dce;
gl_PointSize = 1.0f;
}