blob: bc3aee30152149380ef63622129732e214677e4d [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
uniform highp sampler3D arg_0_arg_1;
vec4 textureSample_3b50bd() {
vec3 arg_2 = vec3(1.0f);
vec4 res = texture(arg_0_arg_1, arg_2);
return res;
}
void main() {
v.inner = textureSample_3b50bd();
}