blob: f990a13a5bdd8077982f1afd0164be54cdc2148f [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
uniform highp sampler2DArray arg_0_arg_1;
vec4 textureSampleBias_80e579() {
vec4 res = texture(arg_0_arg_1, vec3(vec2(1.0f), float(1)), 1.0f);
return res;
}
void main() {
v.inner = textureSampleBias_80e579();
}