#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, std430) | |
buffer non_uniform_global_block_1_ssbo { | |
int inner; | |
} v; | |
layout(binding = 1, std430) | |
buffer tint_symbol_block_1_ssbo { | |
float inner; | |
} v_1; | |
bool continue_execution = true; | |
void main() { | |
if ((v.inner < 0)) { | |
continue_execution = false; | |
} | |
float v_2 = dFdx(1.0f); | |
if (continue_execution) { | |
v_1.inner = v_2; | |
} | |
if (!(continue_execution)) { | |
discard; | |
} | |
} |