blob: 8fdd8d53a4d4e13b3c53ed86120e73051ece9c59 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
uniform highp sampler2DArray arg_0_arg_1;
vec4 textureSampleBias_1c707e() {
vec4 res = texture(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), 1.0f);
return res;
}
void main() {
v.inner = textureSampleBias_1c707e();
}