| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| int inner; |
| } v; |
| int tint_int_dot(ivec4 x, ivec4 y) { |
| return ((((x.x * y.x) + (x.y * y.y)) + (x.z * y.z)) + (x.w * y.w)); |
| } |
| int dot4I8Packed_881e62() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| uint v_1 = arg_0; |
| uint v_2 = arg_1; |
| uvec4 v_3 = uvec4(24u, 16u, 8u, 0u); |
| ivec4 v_4 = ivec4((uvec4(v_1) << v_3)); |
| ivec4 v_5 = (v_4 >> uvec4(24u)); |
| uvec4 v_6 = uvec4(24u, 16u, 8u, 0u); |
| ivec4 v_7 = ivec4((uvec4(v_2) << v_6)); |
| int res = tint_int_dot(v_5, (v_7 >> uvec4(24u))); |
| return res; |
| } |
| void main() { |
| v.inner = dot4I8Packed_881e62(); |
| } |
| #version 310 es |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| int inner; |
| } v; |
| int tint_int_dot(ivec4 x, ivec4 y) { |
| return ((((x.x * y.x) + (x.y * y.y)) + (x.z * y.z)) + (x.w * y.w)); |
| } |
| int dot4I8Packed_881e62() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| uint v_1 = arg_0; |
| uint v_2 = arg_1; |
| uvec4 v_3 = uvec4(24u, 16u, 8u, 0u); |
| ivec4 v_4 = ivec4((uvec4(v_1) << v_3)); |
| ivec4 v_5 = (v_4 >> uvec4(24u)); |
| uvec4 v_6 = uvec4(24u, 16u, 8u, 0u); |
| ivec4 v_7 = ivec4((uvec4(v_2) << v_6)); |
| int res = tint_int_dot(v_5, (v_7 >> uvec4(24u))); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.inner = dot4I8Packed_881e62(); |
| } |
| #version 310 es |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| int prevent_dce; |
| }; |
| |
| layout(location = 0) flat out int vertex_main_loc0_Output; |
| int tint_int_dot(ivec4 x, ivec4 y) { |
| return ((((x.x * y.x) + (x.y * y.y)) + (x.z * y.z)) + (x.w * y.w)); |
| } |
| int dot4I8Packed_881e62() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| uint v = arg_0; |
| uint v_1 = arg_1; |
| uvec4 v_2 = uvec4(24u, 16u, 8u, 0u); |
| ivec4 v_3 = ivec4((uvec4(v) << v_2)); |
| ivec4 v_4 = (v_3 >> uvec4(24u)); |
| uvec4 v_5 = uvec4(24u, 16u, 8u, 0u); |
| ivec4 v_6 = ivec4((uvec4(v_1) << v_5)); |
| int res = tint_int_dot(v_4, (v_6 >> uvec4(24u))); |
| return res; |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), 0); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = dot4I8Packed_881e62(); |
| return tint_symbol; |
| } |
| void main() { |
| VertexOutput v_7 = vertex_main_inner(); |
| gl_Position = v_7.pos; |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| vertex_main_loc0_Output = v_7.prevent_dce; |
| gl_PointSize = 1.0f; |
| } |