blob: ada20c9f5de0e230f8df81714c84b0f1dd0e35cf [file] [log] [blame]
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
float inner;
} v;
uniform highp samplerCubeArrayShadow arg_0_arg_1;
float textureSample_c2f4e8() {
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 0.0f);
return res;
}
void main() {
v.inner = textureSample_c2f4e8();
}