blob: eceb123443180c3d8be487bf260365dd98e40e04 [file] [log] [blame]
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
float inner;
} v;
uniform highp samplerCubeArrayShadow arg_0_arg_1;
float textureSample_c2f4e8() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
vec3 v_1 = arg_2;
float res = texture(arg_0_arg_1, vec4(v_1, float(arg_3)), 0.0f);
return res;
}
void main() {
v.inner = textureSample_c2f4e8();
}