#version 460 | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, std430) | |
buffer prevent_dce_block_1_ssbo { | |
float inner; | |
} v; | |
uniform highp samplerCubeArrayShadow arg_0_arg_1; | |
float textureSample_c2f4e8() { | |
vec3 arg_2 = vec3(1.0f); | |
int arg_3 = 1; | |
vec3 v_1 = arg_2; | |
float res = texture(arg_0_arg_1, vec4(v_1, float(arg_3)), 0.0f); | |
return res; | |
} | |
void main() { | |
v.inner = textureSample_c2f4e8(); | |
} |