blob: 42f22311504dba2426da3a864b5d7b167eeb4e5a [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
uniform highp sampler3D arg_0_arg_1;
vec4 textureSampleBias_594824() {
vec4 res = textureOffset(arg_0_arg_1, vec3(1.0f), ivec3(1), 1.0f);
return res;
}
void main() {
v.inner = textureSampleBias_594824();
}