blob: 3fde9dca90b18bd6fa105c8d0b5d5ab9f100eb63 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
float inner;
} v;
uniform highp sampler2DArrayShadow arg_0_arg_1;
float textureSampleCompare_dd431d() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
float v_2 = arg_4;
float res = texture(arg_0_arg_1, vec4(v_1, float(arg_3), v_2));
return res;
}
void main() {
v.inner = textureSampleCompare_dd431d();
}