blob: 6408fe9c59afc8a6759031ca0290da4cc4703ad3 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void transpose_32dd64() {
float4x3 res = float4x3(float3(1.0f), float3(1.0f), float3(1.0f), float3(1.0f));
}
fragment void fragment_main() {
transpose_32dd64();
return;
}
kernel void compute_main() {
transpose_32dd64();
return;
}
struct VertexOutput {
float4 pos;
};
struct tint_symbol {
float4 pos [[position]];
};
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
transpose_32dd64();
return out;
}
vertex tint_symbol vertex_main() {
VertexOutput const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.pos = inner_result.pos;
return wrapper_result;
}