@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>; | |
@group(1) @binding(0) var arg_0 : texture_storage_3d<rgba16uint, read_write>; | |
fn textureLoad_5b0f5b() -> vec4<u32> { | |
var arg_1 = vec3<i32>(1i); | |
var res : vec4<u32> = textureLoad(arg_0, arg_1); | |
return res; | |
} | |
@fragment | |
fn fragment_main() { | |
prevent_dce = textureLoad_5b0f5b(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
prevent_dce = textureLoad_5b0f5b(); | |
} |