| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/opengl/BindGroupGL.h" |
| |
| #include "dawn_native/opengl/BindGroupLayoutGL.h" |
| #include "dawn_native/opengl/DeviceGL.h" |
| |
| namespace dawn_native { namespace opengl { |
| |
| BindGroup::BindGroup(Device* device, const BindGroupDescriptor* descriptor) |
| : BindGroupBase(this, device, descriptor) { |
| } |
| |
| BindGroup::~BindGroup() { |
| ToBackend(GetLayout())->DeallocateBindGroup(this); |
| } |
| |
| // static |
| BindGroup* BindGroup::Create(Device* device, const BindGroupDescriptor* descriptor) { |
| return ToBackend(descriptor->layout)->AllocateBindGroup(device, descriptor); |
| } |
| |
| }} // namespace dawn_native::opengl |