blob: c451ecf7f7c6f459673adfe88733140239e1c16c [file] [log] [blame]
SKIP: FAILED
uint tint_dot4U8Packed(uint param_0, uint param_1) {
uint accumulator = 0u;
return dot4add_u8packed(param_0, param_1, accumulator);
}
RWByteAddressBuffer prevent_dce : register(u0, space2);
void dot4U8Packed_fbed7b() {
uint res = tint_dot4U8Packed(1u, 1u);
prevent_dce.Store(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
dot4U8Packed_fbed7b();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
dot4U8Packed_fbed7b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
dot4U8Packed_fbed7b();
return;
}
DXC validation failure:
warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
error: validation errors
shader.hlsl:3:10: error: Opcode Dot4AddU8Packed not valid in shader model vs_6_0.
note: at '%2 = call i32 @dx.op.dot4AddPacked.i32(i32 164, i32 0, i32 1, i32 1)' in block '#0' of function 'vertex_main'.
Validation failed.
warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
error: validation errors
shader.hlsl:3:10: error: Opcode Dot4AddU8Packed not valid in shader model ps_6_0.
note: at '%2 = call i32 @dx.op.dot4AddPacked.i32(i32 164, i32 0, i32 1, i32 1)' in block '#0' of function 'fragment_main'.
Validation failed.
warning: DXIL.dll not found. Resulting DXIL will not be signed for use in release environments.
error: validation errors
shader.hlsl:3:10: error: Opcode Dot4AddU8Packed not valid in shader model cs_6_0.
note: at '%2 = call i32 @dx.op.dot4AddPacked.i32(i32 164, i32 0, i32 1, i32 1)' in block '#0' of function 'compute_main'.
Validation failed.