blob: f51639632c25b99da8256cdfe3d13e165a97e36f [file] [log] [blame]
@group(1) @binding(1) var arg_1 : texture_2d<i32>;
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_ccadde() {
var res : vec4<i32> = textureGather(1u, arg_1, arg_2, vec2<f32>(1.0f));
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<i32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGather_ccadde();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureGather_ccadde();
}
@compute @workgroup_size(1)
fn compute_main() {
textureGather_ccadde();
}