blob: 916a93997b0b1cf4d8a9b96e9da69f786c48fdbd [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_0dff6c() {
float res = arg_0.Sample(arg_1, (1.0f).xx, (1).xx).x;
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSample_0dff6c();
return;
}