blob: 3bf74fff1516dc2ce57f4fa013b2172b42e5ff1b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_1a4e1b(depth2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1, device float* const tint_symbol_2) {
float res = tint_symbol.sample(tint_symbol_1, float2(1.0f), 1u);
*(tint_symbol_2) = res;
}
fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float* tint_symbol_5 [[buffer(0)]]) {
textureSample_1a4e1b(tint_symbol_3, tint_symbol_4, tint_symbol_5);
return;
}