blob: 9b53ecdb8408227f6762fe7fb7a569229a5b3035 [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_38bbb9() {
float res = arg_0.Sample(arg_1, (1.0f).xx).x;
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSample_38bbb9();
return;
}