blob: af00377abe46a2991e2cdd8cd38ba3b2d9193d3a [file] [log] [blame]
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_4dd1bf() {
float4 res = arg_0.Sample(arg_1, float4((1.0f).xxx, float(1)));
prevent_dce.Store4(0u, asuint(res));
}
void fragment_main() {
textureSample_4dd1bf();
return;
}