blob: 1b02fb3838cbdd029d15e483337e0b31d20a3480 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_60bf45() {
float res = arg_0.Sample(arg_1, float3((1.0f).xx, float(1)), (1).xx).x;
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSample_60bf45();
return;
}