blob: eea2b8cd4664c55c9a788c92bbdedc96cf17382c [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_85c4ba() {
float4 res = arg_0.Sample(arg_1, (1.0f).xx, (1).xx);
prevent_dce.Store4(0u, asuint(res));
}
void fragment_main() {
textureSample_85c4ba();
return;
}