blob: 63e62b13debf400221bb80ecb91154a3c7890584 [file] [log] [blame]
TextureCubeArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_c2f4e8() {
float res = arg_0.Sample(arg_1, float4((1.0f).xxx, float(1))).x;
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSample_c2f4e8();
return;
}