blob: 1bc4bbc92dbc02ef3df11d46d6260e52f2a3cdca [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_d6b281() {
float4 res = arg_0.Sample(arg_1, float3((1.0f).xx, float(1u)));
prevent_dce.Store4(0u, asuint(res));
}
void fragment_main() {
textureSample_d6b281();
return;
}