blob: 90e4b4b2ba1fbeb7c2c28ece1910117bba71c9e3 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp samplerCubeShadow arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
void textureSample_ea7030() {
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), 0.0f));
prevent_dce.inner = res;
}
void fragment_main() {
textureSample_ea7030();
}
void main() {
fragment_main();
return;
}